 | 8 | Heal | 45 | 1s | Instant heal on self or target. Removes paralysis. |
 |
60 |
Supreme Healing |
200 |
3s |
Strong self-heal. Removes paralysis. |
 |
100 |
Supreme Healing |
300 |
6s |
Ultimate self-heal. Removes paralysis. |
 |
8 |
Fire Beam |
40 |
2.5s |
Fire beam in cone in front of you. |
 | 14 | Magic Shield | 50 | 14s | Damage you take is drained from your mana first. Cancel it with exana vita. |
 |
20 |
Mana Drain |
30 |
6s |
Two hits on one target; you gain 50% of the total damage dealt as mana. |
 | 30 | Arcane Boost | 35 | 25s | 16s: +25% resistance to fire/ice/earth/energy/death, +30% movement speed. |
 |
45 |
Energy Wave |
60 |
4s |
Two energy waves in a cone. |
 | 60 | Volcano Breaker | 90 | 7s | After a short meteor delay: three fire hits on the target plus a 1x1 fire patch. |
 | 75 | Energy Coat | 70 | 15s | Three energy hits on one target. |
 |
75 |
Electric Lightning |
75 |
6s |
Energy damage on target; chains to up to 3 additional nearby targets. |
 | 90 | Spirit of Merlin | 40 | 20s | 12s: +25% magic level. |
 | 100 | Meteor Storm | 100 | 8s | A meteor strikes the spot where you cast it: three fire hits in quick succession in a circle (radius 5) around that spot — moving away does not drag the area with you. +20% damage against players. |
 |
Passive |
Corpse Detonation |
— |
— |
When you kill a creature, you have a 50% chance to trigger a GFB-sized fire explosion on its corpse. |
 |
Passive |
Elemental Infusion |
— |
— |
Your spells, wand and ranged attacks have a 25% chance to deal 20% extra Fire or Energy damage. |
 |
Passive |
Glacial Seal |
— |
— |
Offensive spells have an 8% chance to Seal the target for 2 seconds: it cannot cast offensive spells or runes (healing still works). Vocation controls. |