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Wizard

Wizard
Wizards are masters of arcane magic, wielding destructive spells of fire and energy.
They excel at dealing massive damage from a distance and protecting themselves with magical shields.
Their mastery of mana allows them to drain enemies and unleash devastating storms.

Vocation Ascension

Hellmage

Hellmage

Thunderlord

Thunderlord

Hellmage Spells
Icon Level Spell Name Mana Cooldown Description
Arcane Detonation 150 Arcane Detonation 200 12s Fire orb circles you 3 times, then a death explosion (radius 3) with burning DoT and life leech.
Dragon Breath 150 Dragon Breath 150 12s Four fire hits in a 3x3 area on the target; ignores dodge; applies burning DoT (3 ticks).
Dark Sacrifice Passive Dark Sacrifice — — Your magic hits deal an extra 15% as true damage that ignores defenses. Killing with a magic hit grants +10% magic damage for 4 seconds.
Thunderlord Spells
Icon Level Spell Name Mana Cooldown Description
Arcane Chainbolt150Arcane Chainbolt10010sEnergy bolt on a target, then up to 4 jumps (-25% damage each) within 3 sqm (PvP-valid targets).
Thunder Explosion150Thunder Explosion20015sEnergy hits in a 3x3 area on the target: 4 hits against monsters, 2 against players (and -20% damage in PvP). The last hit electrifies creatures on the center tile (4x150, reduced in PvP).
Overload Passive Overload — — After casting 5 spells, your next spell deals +50% damage. Killing with Overload restarts the counter at 2.
HP per Level Hp Reg Per 4 Sec Mp Per Lv Mp Reg Per 4 Sec Cap per Lv
5 15 20 20 10
Icon Level Spell Name Mana Cooldown Description
Heal8Heal451sInstant heal on self or target. Removes paralysis.
Supreme Healing 60 Supreme Healing 200 3s Strong self-heal. Removes paralysis.
Supreme Healing 100 Supreme Healing 300 6s Ultimate self-heal. Removes paralysis.
Fire Beam 8 Fire Beam 40 2.5s Fire beam in cone in front of you.
Magic Shield14Magic Shield5014sDamage you take is drained from your mana first. Cancel it with exana vita.
Mana Drain 20 Mana Drain 30 6s Two hits on one target; you gain 50% of the total damage dealt as mana.
Arcane Boost30Arcane Boost3525s16s: +25% resistance to fire/ice/earth/energy/death, +30% movement speed.
Energy Wave 45 Energy Wave 60 4s Two energy waves in a cone.
Volcano Breaker60Volcano Breaker907sAfter a short meteor delay: three fire hits on the target plus a 1x1 fire patch.
Energy Coat75Energy Coat7015sThree energy hits on one target.
Electric Lightning 75 Electric Lightning 75 6s Energy damage on target; chains to up to 3 additional nearby targets.
Spirit of Merlin90Spirit of Merlin4020s12s: +25% magic level.
Meteor Storm100Meteor Storm1008sA meteor strikes the spot where you cast it: three fire hits in quick succession in a circle (radius 5) around that spot — moving away does not drag the area with you. +20% damage against players.
Corpse Detonation Passive Corpse Detonation — — When you kill a creature, you have a 50% chance to trigger a GFB-sized fire explosion on its corpse.
Elemental Infusion Passive Elemental Infusion — — Your spells, wand and ranged attacks have a 25% chance to deal 20% extra Fire or Energy damage.
Glacial Seal Passive Glacial Seal — — Offensive spells have an 8% chance to Seal the target for 2 seconds: it cannot cast offensive spells or runes (healing still works). Vocation controls.