Wizard
Wizards are masters of arcane magic, wielding destructive spells of fire and energy.
They excel at dealing massive damage from a distance and protecting themselves with magical shields.
Their mastery of mana allows them to drain enemies and unleash devastating storms.
Vocation Ascension
Hellmage Spells
| Icon | Level | Spell Name | Energy | Cooldown | Description |
|---|---|---|---|---|---|
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150 | Arcane Detonation | 100 | 12s | Fire orb circles you 3 times, then a death explosion (radius 5) with burning DoT and life leech. |
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150 | Dragon Breath | 75 | 12s | Three fire hits in a 5x5 area on the target; applies burning DoT (3 ticks). |
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Passive | Dark Sacrifice | — | — | 15% of magic damage ignores target defenses (true damage). Strong spells (1k+ damage) consume extra mana equal to 50% of the spell's mana cost (instead of your HP). |
Thunderlord Spells
| Icon | Level | Spell Name | Energy | Cooldown | Description |
|---|---|---|---|---|---|
![]() | 150 | Arcane Chainbolt | 50 | 10s | Energy bolt on a target, then up to 4 jumps (-25% damage each) within 3 sqm (PvP-valid targets). |
![]() | 150 | Thunder Explosion | 100 | 12s | Four energy hits in a 5x5 on the target; last hit electrifies creatures on the center tile (4x150). |
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Passive | Overload | — | — | After dealing spell damage 5 times, your next spell damage hit deals +50% damage with a lightning effect. |
| HP per Level | Hp Reg Per 4 Sec | Mp Per Lv | Mp Reg Per 4 Sec | Cap per Lv |
|---|---|---|---|---|
| 5 | 15 | 20 | 20 | 10 |
| Icon | Level | Spell Name | Mana | Cooldown | Description |
|---|---|---|---|---|---|
![]() | 8 | Heal | 45 | 1s | Instant heal on self or target. Removes paralysis. |
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60 | Supreme Healing | 200 | 3s | Strong self-heal. Removes paralysis. |
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100 | Supreme Healing | 300 | 5s | Ultimate self-heal. Removes paralysis. |
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8 | Fire Beam | 40 | 2.5s | Fire beam in cone in front of you. |
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20 | Mana Drain | 30 | 6s | Two hits on one target; you gain 50% of the total damage dealt as mana. |
![]() | 30 | Arcane Boost | 35 | 25s | 16s: +25% resistance to fire/ice/earth/energy/death, +30% movement speed. |
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45 | Energy Wave | 60 | 4s | Two energy waves in a cone. |
![]() | 60 | Volcano Breaker | 90 | 7s | After a short meteor delay: three fire hits on the target plus a 1x1 fire patch. |
![]() | 75 | Energy Coat | 70 | 15s | Three energy hits on one target. |
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75 | Electric Lightning | 75 | 6s | Energy damage on target; chains to up to 3 additional nearby targets. |
![]() | 90 | Spirit of Merlin | 40 | 20s | 12s: +25% magic level. |
![]() | 100 | Meteor Storm | 100 | 8s | Three meteors fall on you; each deals fire damage in a large circle (radius 6). |
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Passive | Corpse Detonation | — | — | When you kill a creature, you have a 5% chance to trigger a delayed fire explosion on its corpse. |
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Passive | Elemental Infusion | — | — | Your ranged attacks have a 25% chance to deal 20% extra Fire or Energy damage. |


















