Character Stats
Same window as in the client (Ctrl+S). Each level grants allocation points. Primary and secondary stats of your vocation are cheaper; the rest cost more.
What primary and secondary mean
Primary
Main stat of the vocation. Cheapest soft-cap table (1:1 up to 150). Every 5 points also give +1 to your vocation's main skill (fighting, magic level or music).
Secondary
Second best stat. Same cheap table as primary.
Tertiary
Any other regular stat. Starts at 2:1 and climbs faster.
Vitality
Always 1:1, even after 150. HP and regen.
Tenacity
Always 2:1. Resists vocation controls (stun, root, freeze...).
Attributes by vocation
Click a portrait (same vocation art as the stats window). Primary / secondary update, and you can open each stat.

Primary: Strength
Secondary: Dexterity
Primary: Dexterity
Secondary: Strength
Primary: Intelligence
Secondary: Spirit
Primary: Intelligence
Secondary: Spirit
Primary: Strength
Secondary: Dexterity
Primary: Dexterity
Secondary: Strength
Primary: Intelligence
Secondary: Dexterity
Primary: Dexterity
Secondary: StrengthThe six attributes
In the client: + / − spend pending points. Shift = +10, Ctrl = +100. Apply confirms. Reset (
) returns all points.

- +0.2% maximum HP per point (100 = +20% HP)
- +0.2% HP regeneration per point

- +0.2% maximum Mana per point (100 = +20% Mana)
- +0.2% Mana regeneration per point

- +0.1% attack speed per point up to 150 (150 = +15%), then less per point: 250 = +21%, 350 = +25%, 500 ≈ +29%, max +45%. Attacks never get faster than one every 500 ms
- +0.05% critical chance and critical damage per point (100 = +5% crit). In PvP, critical chance counts up to 50%
- Archer, Samurai, Assassin and their evolutions: +0.1% damage per point (100 = +10% damage)
- Archer, Samurai, Assassin and their evolutions: every 5 points = +1 weapon skill (distance, katana, dagger)

- +0.1% physical damage per point (100 = +10% damage)
- Every 5 points, Warrior and Monk gain +1 fighting skill (Archer, Samurai and Assassin get their skill from Dexterity)

- +0.1% magic damage per point (100 = +10% damage)
- Every 5 points, casters gain +1 magic level (Bard: music level)

- -0.1% duration and strength of received vocation controls per point (100 = -10%, max -50%)
Soft-cap cost table
Primary and secondary
Cheap table for your vocation pair.
| Level | Cost |
|---|---|
| 0 – 150 | 1:1 |
| 151 – 250 | 2:1 |
| 251 – 350 | 3:1 |
| 351 – 450 | 4:1 |
| 451+ | 5:1 |
Tertiary
Not primary, not secondary, not Vitality/Tenacity.
| Level | Cost |
|---|---|
| 0 – 150 | 2:1 |
| 151 – 250 | 3:1 |
| 251 – 350 | 4:1 |
| 351+ | 5:1 |