Character Stats
Same window as in the client (Ctrl+S). Each level grants allocation points. Primary and secondary stats of your vocation are cheaper; the rest cost more.
Pick a vocation below. The panel shows which stats are primary (main, cheap) and secondary (also cheap). Everything else is tertiary (more expensive), except Vitality (always 1:1) and Wisdom (always 3:1).
What primary and secondary mean
Primary
Main stat of the vocation. Cheapest soft-cap table (1:1 up to 150).
Secondary
Second best stat. Same cheap table as primary.
Tertiary
Any other regular stat. Starts at 2:1 and climbs faster.
Vitality
Always 1:1, even after 150. HP and regen.
Wisdom
Always 3:1. Cooldown reduction and extra XP.
Attributes by vocation
Click a portrait (same vocation art as the stats window). Primary / secondary update, and you can open each stat.

Warrior
Primary: Strength
Secondary: Vitality
Primary: Strength
Secondary: Vitality
Archer
Primary: Dexterity
Secondary: Strength
Primary: Dexterity
Secondary: Strength
Wizard
Primary: Intelligence
Secondary: Spirit
Primary: Intelligence
Secondary: Spirit
Druid
Primary: Intelligence
Secondary: Spirit
Primary: Intelligence
Secondary: Spirit
Monk
Primary: Strength
Secondary: Dexterity
Primary: Strength
Secondary: Dexterity
Samurai
Primary: Dexterity
Secondary: Strength
Primary: Dexterity
Secondary: Strength
Bard
Primary: Intelligence
Secondary: Dexterity
Primary: Intelligence
Secondary: Dexterity
Assassin
Primary: Dexterity
Secondary: Strength
Primary: Dexterity
Secondary: StrengthThe six attributes
In the client: + / − spend pending points. Shift = +10, Ctrl = +100. Apply confirms. Reset (
) returns all points.

VitalityIncreases hit points and regeneration.
- +0.2% maximum HP per point (100 = +20% HP)
- +0.2% HP regeneration per point

SpiritIncreases mana and mana regeneration.
- +0.2% maximum Mana per point (100 = +20% Mana)
- +0.2% Mana regeneration per point

DexterityIncreases attack speed and critical chance.
- +0.1% attack speed per point (100 = +10% speed)
- +0.05% critical chance and critical damage per point (100 = +5% crit)

StrengthIncreases melee damage and fighting skill.
- +0.1% physical damage per point (100 = +10% damage)
- Every 5 points, combat vocations gain +1 fighting skill

IntelligenceIncreases magic damage and spell power.
- +0.1% magic damage per point (100 = +10% damage)
- Every 5 points, casters gain +1 magic level (Bard: music level)

WisdomIncreases cooldown reduction and experience.
- +0.1% spell cooldown reduction per point (100 = +10%)
- +0.1% experience bonus per point (100 = +10% XP)
Soft-cap cost table
Primary and secondary
Cheap table for your vocation pair.
| Level | Cost |
|---|---|
| 0 – 150 | 1:1 |
| 151 – 250 | 2:1 |
| 251 – 350 | 3:1 |
| 351 – 450 | 4:1 |
| 451+ | 5:1 |
Tertiary
Not primary, not secondary, not Vitality/Wisdom.
| Level | Cost |
|---|---|
| 0 – 150 | 2:1 |
| 151 – 250 | 3:1 |
| 251 – 350 | 4:1 |
| 351+ | 5:1 |
1:1
Vitality is always cheap, at any invested amount.
3:1
Wisdom is always expensive. Pays cooldown and XP.