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Character Stats

Same window as in the client (Ctrl+S). Each level grants allocation points. Primary and secondary stats of your vocation are cheaper; the rest cost more.

Pick a vocation below. The panel shows which stats are primary (main, cheap) and secondary (also cheap). Everything else is tertiary (more expensive), except Vitality (always 1:1) and Tenacity (always 2:1).

What primary and secondary mean

Primary

Main stat of the vocation. Cheapest soft-cap table (1:1 up to 150). Every 5 points also give +1 to your vocation's main skill (fighting, magic level or music).

Secondary

Second best stat. Same cheap table as primary.

Tertiary

Any other regular stat. Starts at 2:1 and climbs faster.

Vitality

Always 1:1, even after 150. HP and regen.

Tenacity

Always 2:1. Resists vocation controls (stun, root, freeze...).

Attributes by vocation

Click a portrait (same vocation art as the stats window). Primary / secondary update, and you can open each stat.

Warrior
Warrior Primary: Strength
Secondary: Dexterity
Archer
Archer Primary: Dexterity
Secondary: Strength
Wizard
Wizard Primary: Intelligence
Secondary: Spirit
Druid
Druid Primary: Intelligence
Secondary: Spirit
Monk
Monk Primary: Strength
Secondary: Dexterity
Samurai
Samurai Primary: Dexterity
Secondary: Strength
Bard
Bard Primary: Intelligence
Secondary: Dexterity
Assassin
Assassin Primary: Dexterity
Secondary: Strength

The six attributes

In the client: + / − spend pending points. Shift = +10, Ctrl = +100. Apply confirms. Reset ( Reset ) returns all points.

VitalityIncreases hit points and regeneration.
  • +0.2% maximum HP per point (100 = +20% HP)
  • +0.2% HP regeneration per point
SpiritIncreases mana and mana regeneration.
  • +0.2% maximum Mana per point (100 = +20% Mana)
  • +0.2% Mana regeneration per point
DexterityIncreases attack speed and critical hits. For Archer, Samurai and Assassin it is also the damage and weapon skill stat.
  • +0.1% attack speed per point up to 150 (150 = +15%), then less per point: 250 = +21%, 350 = +25%, 500 ≈ +29%, max +45%. Attacks never get faster than one every 500 ms
  • +0.05% critical chance and critical damage per point (100 = +5% crit). In PvP, critical chance counts up to 50%
  • Archer, Samurai, Assassin and their evolutions: +0.1% damage per point (100 = +10% damage)
  • Archer, Samurai, Assassin and their evolutions: every 5 points = +1 weapon skill (distance, katana, dagger)
StrengthIncreases physical damage (and fighting skill for Warrior and Monk).
  • +0.1% physical damage per point (100 = +10% damage)
  • Every 5 points, Warrior and Monk gain +1 fighting skill (Archer, Samurai and Assassin get their skill from Dexterity)
IntelligenceIncreases magic damage and spell power.
  • +0.1% magic damage per point (100 = +10% damage)
  • Every 5 points, casters gain +1 magic level (Bard: music level)
TenacityReduces the duration and strength of vocation controls you receive.
  • -0.1% duration and strength of received vocation controls per point (100 = -10%, max -50%)

Soft-cap cost table

Primary and secondary

Cheap table for your vocation pair.

LevelCost
0 – 1501:1
151 – 2502:1
251 – 3503:1
351 – 4504:1
451+5:1

Tertiary

Not primary, not secondary, not Vitality/Tenacity.

LevelCost
0 – 1502:1
151 – 2503:1
251 – 3504:1
351+5:1
Vitality
1:1 Vitality is always cheap, at any invested amount.
Tenacity
2:1 Tenacity always costs 2:1. Pays off in PvP against controls.

Cost calculator