Warrior
Warriors are frontline fighters who rely on brute strength and heavy armor.
They excel at melee combat using swords, axes, and clubs.
Their abilities allow them to charge into battle, deal massive damage, and withstand heavy attacks.
Vocation Ascension
Berserker Spells
| Icon | Level | Spell Name | Mana | Cooldown | Description |
|---|---|---|---|---|---|
![]() | 150 | Earth Shatter | 100 | 8s | 3x3 physical damage; stuns (50% slow) for 1s. |
![]() | 150 | Ruinous Cleave | 100 | 7s | Three weapon spins hitting the 8 tiles around you. |
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Passive | Blood Rage | — | — | Vs monsters: direct hits have a 30% chance to make the target Bleed for 45% of the hit over 5 seconds; you deal 15% more damage to bleeding targets, and your Bleed heals you for 60% of its damage. Vs players (Frenzy): each direct hit on your target grants 1 stack (max 5, +3% damage each; lost after 4s without hitting or when you switch targets). At 5 stacks your next hit always applies Bleed, which heals you for 100% of its damage and grants +15% movement speed while it lasts. Wounded: below 50% health you take 15% less damage (25% less below 25%), in PvE and PvP. |
Defender Spells
| Icon | Level | Spell Name | Mana | Cooldown | Description |
|---|---|---|---|---|---|
![]() | 150 | Echoing Slam | 200 | 7s | Physical damage in a 3x3 area around you; challenges monsters hit. |
![]() | 150 | Aegis Retribution | 100 | 8s | Two shield-slam pulses hitting the 8 tiles around you. |
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Passive | Bastion Debt | — | — | Every direct hit you take (any element) grants 1% damage reduction per stack; stacks reset after 30s without a direct hit. Vs monsters: at 4 stacks, release a shockwave (radius 2) for 12% of your max HP and clear the stacks. Vs players: at 8 stacks, 4% of your max HP. Switching between monsters and players restarts the count. Damage-over-time ticks give no stacks but are reduced. |
| HP per Level | Hp Reg Per 4 Sec | Mp Per Lv | Mp Reg Per 4 Sec | Cap per Lv |
|---|---|---|---|---|
| 15 | 30 | 15 | 15 | 15 |
| Icon | Level | Spell Name | Mana | Cooldown | Description |
|---|---|---|---|---|---|
![]() | 8 | Heal | 45 | 1s | Instant heal on self or target. Removes paralysis. |
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60 | Vital Restoration | 200 | 3s | Strong self-heal. Removes paralysis. |
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100 | Vital Restoration | 300 | 5s | Ultimate self-heal. Removes paralysis. |
![]() | 8 | Charge | 50 | 2s | Physical damage in a 3x3 around you; bleeding 5x150 every 1s; costs 2% max HP. |
![]() | 20 | Crushing Blow | 70 | 2.5s | Strong physical hit on one target; 40% slow for 3s. |
![]() | 30 | Rage | 60 | 11.2s | 8s buff (Iron Skin): +42% melee fighting, +30% life leech. Berserker: also +15% critical chance and damage, +30% speed and +15% damage. |
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45 | Warrior Smash | 90 | 6s | 3x3 adjacent area; 2 hits per target. |
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60 | Earthquake | 80 | 6s | 3x3 area around caster; 2 hits per target. |
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75 | Whirlwind Strike | 100 | 4s | Three spinning physical hits on adjacent creatures around you. |
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80 | Chivalrous Challenge | 80 | 4s | Challenges every monster within range 4: 25% slow for 2.5s and pulls ranged monsters to melee for 12s (6s on bosses). Deals no damage. |
![]() | 90 | Battle Roar | 110 | 21s | Party buff in 3x3: +35% melee skill for 15s. |
![]() | 100 | World Breaker | 130 | 8s | 3 strong physical hits on each adjacent creature (radius 1); first hit stuns for 1s. |
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Passive | Battle Rage | — | — | Melee attacks have a 30% chance to activate Rage for 10 seconds. While active, your melee attacks deal 30% more damage (PvE and PvP) and cleave nearby monsters. |
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Passive | Guard Breaker | — | — | Direct attacks against monsters have a 45% chance to deal 40% extra damage. |
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Passive | Battle Thirst | — | — | The more wounded, the harder you fight. Below 50% health: +10% life leech, +5% damage dealt and +5% damage taken. Below 25% health: +20% life leech, +10% damage dealt and +15% damage taken. Vocation controls. |



















