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Monk

Monk
Monks are martial artists who channel their inner energy, or chi, into powerful attacks.
They fight unarmed and use their spiritual power to heal and protect themselves.
Their disciplined training allows them to focus their energy and achieve enlightenment.

Vocation Ascension

Rage Fighter

Rage Fighter

Champion

Champion

Rage Fighter Spells
Icon Level Spell Name Mana Cooldown Description
Fist of Stillness 150 Fist of Stillness 100 8s Two melee hits on a single monster target.
Devastation Kick150Devastation Kick10010sThree melee hits on a single monster target.
Iron Combo Passive Iron Combo — — Melee hits build Chi (max 5). At 5 stacks your next melee hit deals +40% and clears Chi. Killing during the combo keeps stacks for 2 seconds.
Champion Spells
Icon Level Spell Name Mana Cooldown Description
Excruciating Palm150Excruciating Palm15010sLeap to target (range 3); physical damage in 3x3; bleed 10x350 every 2s.
Thousand Fists150Thousand Fists1507sFour fist pulses hitting the 8 tiles around you; ignores dodge.
Counter Pulse Passive Counter Pulse — — When taking damage, 20% chance to mark the attacker for 4 seconds. Your hits on the marked target deal +20% damage and heal you for 30% of the damage.
HP per Level Hp Reg Per 4 Sec Mp Per Lv Mp Reg Per 4 Sec Cap per Lv
12 28 20 20 12
Icon Level Spell Name Mana Cooldown Description
Heal8Heal451sInstant heal on self or target. Removes paralysis.
Divine Restoration 60 Divine Restoration 200 3s Strong self-heal. Removes paralysis.
Divine Restoration 100 Divine Restoration 300 5s Ultimate self-heal. Removes paralysis.
Palm Strike8Palm Strike703sTwo physical hits on one target (range 5).
Chi Barrier 20 Chi Barrier 40 20s 40% resistance to all damage types for 10 seconds on self.
Pressure Point25Pressure Point555sTwo physical hits on creatures in a 3x3 around you.
Chi Wave 30 Chi Wave 60 2.5s Two hits on creatures in a 4-tile line in the direction you are facing.
Chi Blast 35 Chi Blast 65 4s Physical damage on one target at range (up to 4 sqm).
Serenity Kick 45 Serenity Kick 80 4s Three rotating physical hits around the caster.
Tranquil Fist 60 Tranquil Fist 90 5s Two physical hits on one target.
Dragon Fist 75 Dragon Fist 100 5s Strong strike on one target at melee range.
Focus 12 Focus 50 15s +45% fist skill and +15 dodge for 12 seconds on self. Champion: +55% fist, +10% shield, +8% critical chance and damage, +12% speed.
Chivalrous Challenge 80 Chivalrous Challenge 80 4s Challenges every monster within range 4: 25% slow for 2.5s and pulls ranged monsters to melee for 12s (6s on bosses). Deals no damage.
Purifying Breath90Purifying Breath12020sRemoves negative conditions from self and heals 240 HP.
Enlightenment100Enlightenment10025sFor 16s: 120 HP/s regen, +20% move speed, +20% fist, +20 critical chance/amount.
Transcendent Blow100Transcendent Blow1407sFive physical hits in a circle of radius 2 around you.
Savage Fists Passive Savage Fists — — Melee attacks have a 35% chance to inflict Bleeding, dealing 40% of the hit over 4 seconds.
Radiant Punch Passive Radiant Punch — — Every 4th melee hit deals an additional Holy strike equal to 50% of the original damage.
Staggering Palm Passive Staggering Palm — — Melee hits have a 20% chance to Stagger the target for 4 seconds: 30% slower attacks and 30% longer spell cooldowns. Vocation controls.