Divine Seals
Divine Seals
The Bestiary charm system, rebuilt around the Pantheon. Major Seals per hunt, Minor Seals that work everywhere, and a Divine Seal granted by your patron god. Everything is shared across your account.
How it works
Open the Bestiary and press Seals. The window has three tabs: Major, Minor and Divine.
Per hunt
2 slots in each hunt. The seal works against every creature of that hunt.
Global
3 slots (4th unlocks later). Works in any PvE content: hunts, dungeons, bosses and events.
Your patron god
One per god, always active, no slot needed. Grows with your devotion rank.
All seal effects are PvE only: they trigger against monsters or when a monster hits you.
Charm Points and tiers
Seals are bought with Charm Points. You earn them by completing creatures in the Bestiary (100% of the kill quota): 15 points per creature (Jormungandr gives 25).
Each seal has 3 tiers. Buying tier I unlocks it; tiers II and III upgrade it. Tier II costs 1.5× the base price and tier III costs 2.5×. The tables below show the price of each tier.
Major Seals
Each hunt of the Bestiary rooms (the same hunts as the Tasks) has 2 Major slots. A Major seal works against every creature of that hunt, so one setup covers the whole spawn.
A hunt's slots open after your account has killed at least one creature of that hunt. You can put the same seal in as many hunts as you want.
If a creature appears in more than one hunt, only the seals of one of those hunts apply to it (they do not add up).
| Seal | Type | Effect | Tier I | Tier II | Tier III | Points (I / II / III) |
|---|---|---|---|---|---|---|
Elemental Rupture | Offensive | Chance to deal extra damage in the creature's weakest element, based on its max health. Damage cap: level × 25. | 5% chance · 4% of health | 5% chance · 5% | 6% chance · 6% | 160 / 240 / 400 |
Execution | Offensive | Extra damage against creatures below 20% health. | +8% damage | +12% | +16% | 200 / 300 / 500 |
Arcane Echo | Offensive | Offensive spells may echo on the same target, repeating part of the damage. | 8% chance · 25% of damage | 10% · 30% | 12% · 35% | 200 / 300 / 500 |
Cadence | Offensive | Every 8 basic attacks in a row on the same target, gain attack speed for 3 s. | +6% attack speed | +9% | +12% | 200 / 300 / 500 |
Overpower | Offensive | Chance to deal physical damage based on your max health. Scales with your Ascension attribute bonus. | 5% chance · 3% of health | 5% · 4% | 5% · 5% | 240 / 360 / 600 |
Overflux | Offensive | Chance to deal physical damage based on your max mana. Scales with your Ascension attribute bonus. | 5% chance · 1.5% of mana | 5% · 2% | 5% · 2.5% | 240 / 360 / 600 |
Carnage | Offensive | On kill, chance to burst physical damage around it (radius 1), based on the dead creature's max health. | 10% chance · 10% of health | 12% · 12% | 15% · 15% | 200 / 300 / 500 |
Bulwark | Defensive | With 3 or more adjacent creatures, reduces damage taken. | −4% damage taken | −6% | −8% | 180 / 270 / 450 |
Dodge | Defensive | Chance to dodge an attack and take no damage. | 3% chance | 4% | 5% | 140 / 210 / 350 |
Parry | Defensive | Chance to reflect the damage taken back to the attacker as physical damage. | 4% chance | 5% | 6% | 160 / 240 / 400 |
Adrenaline Burst | Defensive | When hit, chance to gain +50% speed for 10 s. | 4% chance | 5% | 6% | 120 / 180 / 300 |
Pack Mark | Party | Your hits mark the target: the whole party (you included) deals extra damage to it for 6 s. | +2% party damage | +3% | +4% | 220 / 330 / 550 |
War Hymn | Party | On kill, the party within 3 sqm gains a damage stack for 5 s (up to 3 stacks). | +1% per stack | +1.5% | +2% | 220 / 330 / 550 |
Vital Link | Party | Part of your self-healing that goes past your max health is sent to the lowest-health ally within 7 sqm. | 20% of overhealing | 30% | 40% | 220 / 330 / 550 |
Minor Seals
Minor seals go into global slots and work in any PvE content. You start with 3 slots; the 4th opens when your account has 2 Minor seals at tier III.
| Seal | Effect | Tier I / II / III | Points (I / II / III) |
|---|---|---|---|
Low Blow | Critical hit chance. | +1% / +2% / +3% | 100 / 150 / 250 |
Savage Blow | Critical damage. | +3% / +6% / +9% | 100 / 150 / 250 |
Leech | Part of the damage dealt to monsters returns as health. | 1% / 2% / 3% | 100 / 150 / 250 |
Hungry Void | Part of the damage dealt to monsters returns as mana. | 1% / 2% / 3% | 100 / 150 / 250 |
Purification | Each tick of a damage condition (poison, fire, energy...) has a chance to remove it. Does not remove vocation controls. | 5% / 8% / 12% | 80 / 120 / 200 |
Void Inversion | Chance to gain mana instead of losing it when hit by Mana Drain. | 15% / 20% / 25% | 80 / 120 / 200 |
Scavenger | Drop chance of every loot item. | +5% / +8% / +12% | 80 / 120 / 200 |
Fortune | Gold dropped by creatures. | +3% / +5% / +8% | 80 / 120 / 200 |
Divine Seal
Every patron god grants one Divine Seal. It is always active and uses no slot. Its strength depends on your devotion rank with that god: Worshiper → Servant → Warrior → General → Son.
Unlike the other seals, the Divine Seal belongs to the character, because it follows that character's patron god (see God System).
| God | Divine Seal | Effect | Worshiper → Son |
|---|---|---|---|
| Zeus | Judgement | Every 8 offensive spells, lightning strikes the target and 2 more enemies within 3 sqm. | 60 / 70 / 80 / 90 / 100% of the spell damage |
| Poseidon | Living Tide | Below 40% health, a wave heals you and your party within 4 sqm. 30 s cooldown. | 10 / 12 / 14 / 16 / 18% of max health |
| Hades | Harvest | Each kill grants 1 soul (max 10). Souls fade 8 s after your last kill. | +0.6 / 0.7 / 0.8 / 0.9 / 1% damage per soul |
| Atena | Aegis | After 6 s without taking monster damage, the next hit you take is reduced. | −60 / 70 / 80 / 90 / 100% on that hit |
| Ares | War Frenzy | Each melee hit stacks attack speed (max 10 stacks). Switching target resets it. | +0.6 / 0.7 / 0.8 / 0.9 / 1% per stack |
| Apolo | Rising Sun | Your overhealing becomes a shield (cap 15% of max health, lasts 10 s). Healing an ally deals holy damage to the enemy closest to them (5 sqm). | Shield: 20 / 25 / 30 / 35 / 40% · ally: 10 / 15 / 20 / 25 / 30% |
| Artemis | Marked Prey | Your first hit marks the creature: extra damage from you and +3% damage from your party on it. | +4 / 5 / 6 / 7 / 8% of your damage |
| Afrodite | Fascination | A monster attacking you may become fascinated for 3 s and deal no damage. Does not affect bosses. | 2 / 2.5 / 3 / 3.5 / 4% chance |
Affinity and Resonance
Each god has 2 related Major seals. On a character of that god, those seals count as one tier higher (max tier III). You must own the seal (tier I or more) for the bonus to apply.
Example: Arcane Echo at tier II on a Zeus character works as tier III. The price in points does not change.
| God | Affinity seal | Affinity seal |
|---|---|---|
| Zeus | Arcane Echo | Elemental Rupture |
| Poseidon | Bulwark | Vital Link |
| Hades | Overflux | Carnage |
| Atena | Parry | Dodge |
| Ares | Execution | Cadence |
| Apolo | Overpower | Vital Link |
| Artemis | Pack Mark | Adrenaline Burst |
| Afrodite | War Hymn | Dodge |
Pantheon Resonance
In a party, each different patron god among the members gives +2% damage and +2% healing to everyone, up to 4 gods (+8%). A party with Zeus, Hades, Atena and Apolo gets the maximum; two Zeus players count once.
Presets and reset
Your account has 3 presets (loadouts). Each preset keeps its own Major slots for every hunt and its own Minor slots. Seal tiers are shared by all presets.
Equipping, removing and switching presets is free in a protection zone. Outside PZ, each change costs 50,000 gold.
Reset refunds every Charm Point spent and clears all tiers and the slots of all 3 presets. The first reset is free. After that it costs 100,000 gold up to level 100, and 100,000 + (level − 100) × 11,000 above it.
Elemental Rupture
Execution
Arcane Echo
Cadence
Overpower
Overflux
Carnage
Bulwark
Dodge
Parry
Adrenaline Burst
Pack Mark
War Hymn
Vital Link
Low Blow
Savage Blow
Leech
Hungry Void
Purification
Void Inversion
Scavenger
Fortune