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Divine Seals

Divine Seals

The Bestiary charm system, rebuilt around the Pantheon. Major Seals per hunt, Minor Seals that work everywhere, and a Divine Seal granted by your patron god. Everything is shared across your account.

How it works

Open the Bestiary and press Seals. The window has three tabs: Major, Minor and Divine.

Major

Per hunt

2 slots in each hunt. The seal works against every creature of that hunt.

Minor

Global

3 slots (4th unlocks later). Works in any PvE content: hunts, dungeons, bosses and events.

Divine

Your patron god

One per god, always active, no slot needed. Grows with your devotion rank.

All seal effects are PvE only: they trigger against monsters or when a monster hits you.

Charm Points and tiers

Seals are bought with Charm Points. You earn them by completing creatures in the Bestiary (100% of the kill quota): 15 points per creature (Jormungandr gives 25).

Each seal has 3 tiers. Buying tier I unlocks it; tiers II and III upgrade it. Tier II costs 1.5× the base price and tier III costs 2.5×. The tables below show the price of each tier.

Seals, tiers, slots and Charm Points belong to the account. Unlock once and every character uses it.

Major Seals

Each hunt of the Bestiary rooms (the same hunts as the Tasks) has 2 Major slots. A Major seal works against every creature of that hunt, so one setup covers the whole spawn.

A hunt's slots open after your account has killed at least one creature of that hunt. You can put the same seal in as many hunts as you want.

If a creature appears in more than one hunt, only the seals of one of those hunts apply to it (they do not add up).

SealTypeEffectTier ITier IITier IIIPoints (I / II / III)
Elemental RuptureOffensiveChance to deal extra damage in the creature's weakest element, based on its max health. Damage cap: level × 25.5% chance · 4% of health5% chance · 5%6% chance · 6%160 / 240 / 400
ExecutionOffensiveExtra damage against creatures below 20% health.+8% damage+12%+16%200 / 300 / 500
Arcane EchoOffensiveOffensive spells may echo on the same target, repeating part of the damage.8% chance · 25% of damage10% · 30%12% · 35%200 / 300 / 500
CadenceOffensiveEvery 8 basic attacks in a row on the same target, gain attack speed for 3 s.+6% attack speed+9%+12%200 / 300 / 500
OverpowerOffensiveChance to deal physical damage based on your max health. Scales with your Ascension attribute bonus.5% chance · 3% of health5% · 4%5% · 5%240 / 360 / 600
OverfluxOffensiveChance to deal physical damage based on your max mana. Scales with your Ascension attribute bonus.5% chance · 1.5% of mana5% · 2%5% · 2.5%240 / 360 / 600
CarnageOffensiveOn kill, chance to burst physical damage around it (radius 1), based on the dead creature's max health.10% chance · 10% of health12% · 12%15% · 15%200 / 300 / 500
BulwarkDefensiveWith 3 or more adjacent creatures, reduces damage taken.−4% damage taken−6%−8%180 / 270 / 450
DodgeDefensiveChance to dodge an attack and take no damage.3% chance4%5%140 / 210 / 350
ParryDefensiveChance to reflect the damage taken back to the attacker as physical damage.4% chance5%6%160 / 240 / 400
Adrenaline BurstDefensiveWhen hit, chance to gain +50% speed for 10 s.4% chance5%6%120 / 180 / 300
Pack MarkPartyYour hits mark the target: the whole party (you included) deals extra damage to it for 6 s.+2% party damage+3%+4%220 / 330 / 550
War HymnPartyOn kill, the party within 3 sqm gains a damage stack for 5 s (up to 3 stacks).+1% per stack+1.5%+2%220 / 330 / 550
Vital LinkPartyPart of your self-healing that goes past your max health is sent to the lowest-health ally within 7 sqm.20% of overhealing30%40%220 / 330 / 550

Minor Seals

Minor seals go into global slots and work in any PvE content. You start with 3 slots; the 4th opens when your account has 2 Minor seals at tier III.

SealEffectTier I / II / IIIPoints (I / II / III)
Low BlowCritical hit chance.+1% / +2% / +3%100 / 150 / 250
Savage BlowCritical damage.+3% / +6% / +9%100 / 150 / 250
LeechPart of the damage dealt to monsters returns as health.1% / 2% / 3%100 / 150 / 250
Hungry VoidPart of the damage dealt to monsters returns as mana.1% / 2% / 3%100 / 150 / 250
PurificationEach tick of a damage condition (poison, fire, energy...) has a chance to remove it. Does not remove vocation controls.5% / 8% / 12%80 / 120 / 200
Void InversionChance to gain mana instead of losing it when hit by Mana Drain.15% / 20% / 25%80 / 120 / 200
ScavengerDrop chance of every loot item.+5% / +8% / +12%80 / 120 / 200
FortuneGold dropped by creatures.+3% / +5% / +8%80 / 120 / 200

Divine Seal

Every patron god grants one Divine Seal. It is always active and uses no slot. Its strength depends on your devotion rank with that god: Worshiper → Servant → Warrior → General → Son.

Unlike the other seals, the Divine Seal belongs to the character, because it follows that character's patron god (see God System).

GodDivine SealEffectWorshiper → Son
ZeusJudgementEvery 8 offensive spells, lightning strikes the target and 2 more enemies within 3 sqm.60 / 70 / 80 / 90 / 100% of the spell damage
PoseidonLiving TideBelow 40% health, a wave heals you and your party within 4 sqm. 30 s cooldown.10 / 12 / 14 / 16 / 18% of max health
HadesHarvestEach kill grants 1 soul (max 10). Souls fade 8 s after your last kill.+0.6 / 0.7 / 0.8 / 0.9 / 1% damage per soul
AtenaAegisAfter 6 s without taking monster damage, the next hit you take is reduced.−60 / 70 / 80 / 90 / 100% on that hit
AresWar FrenzyEach melee hit stacks attack speed (max 10 stacks). Switching target resets it.+0.6 / 0.7 / 0.8 / 0.9 / 1% per stack
ApoloRising SunYour overhealing becomes a shield (cap 15% of max health, lasts 10 s). Healing an ally deals holy damage to the enemy closest to them (5 sqm).Shield: 20 / 25 / 30 / 35 / 40% · ally: 10 / 15 / 20 / 25 / 30%
ArtemisMarked PreyYour first hit marks the creature: extra damage from you and +3% damage from your party on it.+4 / 5 / 6 / 7 / 8% of your damage
AfroditeFascinationA monster attacking you may become fascinated for 3 s and deal no damage. Does not affect bosses.2 / 2.5 / 3 / 3.5 / 4% chance

Affinity and Resonance

Each god has 2 related Major seals. On a character of that god, those seals count as one tier higher (max tier III). You must own the seal (tier I or more) for the bonus to apply.

Example: Arcane Echo at tier II on a Zeus character works as tier III. The price in points does not change.

GodAffinity sealAffinity seal
ZeusArcane EchoElemental Rupture
PoseidonBulwarkVital Link
HadesOverfluxCarnage
AtenaParryDodge
AresExecutionCadence
ApoloOverpowerVital Link
ArtemisPack MarkAdrenaline Burst
AfroditeWar HymnDodge

Pantheon Resonance

In a party, each different patron god among the members gives +2% damage and +2% healing to everyone, up to 4 gods (+8%). A party with Zeus, Hades, Atena and Apolo gets the maximum; two Zeus players count once.

Presets and reset

Your account has 3 presets (loadouts). Each preset keeps its own Major slots for every hunt and its own Minor slots. Seal tiers are shared by all presets.

Equipping, removing and switching presets is free in a protection zone. Outside PZ, each change costs 50,000 gold.

Reset refunds every Charm Point spent and clears all tiers and the slots of all 3 presets. The first reset is free. After that it costs 100,000 gold up to level 100, and 100,000 + (level − 100) × 11,000 above it.

On 19/10/2026 the old 14 charms were replaced by the Divine Seals. Every account got back all the Charm Points spent on the old charms, and this did not count as one of your resets.