Special Creatures
Special Creatures
Kill a normal monster and a portal may open. An elite copy of that mob spawns — more HP, damage and loot. You have 10 minutes.
Elite Ranks
Warning: "A [Rank] portal is opening!" Then 4 seconds of effects. Only normal kills trigger it (no bosses, gods or trainers). Stars sit on the nameplate.
1 in ~535
+15% dmg · +100% HP · +10% spd · 2× EXP
Rare · 1 gem slot · item 40+ · task ×2
Stones 1× · Advanced 50%
1 in ~2,780
+50% dmg · +300% HP · +25% spd · 3× EXP
Epic · 2 gem slots · item 80+ · task ×4
Stones 1–2× · Advanced 60%
1 in ~5,560
+100% dmg · +700% HP · +30% spd · 5× EXP
Legendary · 3 gem slots · item 120+ · task ×8
Stones 2–3× · Advanced 80% (1–2)
1 in 10,000
+175% dmg · +1100% HP · +50% spd · 8× EXP
Mythic · 4 gem slots · item 200+ · task ×15
Stones 3–5× · Advanced 100% (2–3)
On the corpse (and inventory, for essence):
- Essence of Hazard — one per player who dealt damage (inventory, or ground if full).
- Orange bag — always. One upgradable piece with the rank’s fixed rarity (see the card).
- Upgrade stones — by monster level: Basic 1–499, Medium 500–899, Advanced 900+. Count and Advanced chance are on the card. Details: Item Upgrade.
- Primordial Essence — always if the monster is level 300+ (5–10×).
- Divine Gems — chance to roll Minor / Medium / Powerful. Details: Divine Gems.
- Hazard Scroll — 3% chance. Details: Hazard.
- Dungeon elites only — extra scrap, god heart fragments and hunting tokens.
Bosses
Not from elite portals
Huge HP · exclusive loot · bestiary entry