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Special Creatures

Special Creatures

Kill a normal monster and a portal may open. An elite copy of that mob spawns — more HP, damage and loot. You have 10 minutes.

Elite Ranks

Warning: "A [Rank] portal is opening!" Then 4 seconds of effects. Only normal kills trigger it (no bosses, gods or trainers). Stars sit on the nameplate.

Savage
Savage ★

1 in ~535
+15% dmg · +100% HP · +10% spd · 2× EXP
Rare · 1 gem slot · item 40+ · task ×2
Stones 1× · Advanced 50%

Cursed
Cursed ★★

1 in ~2,780
+50% dmg · +300% HP · +25% spd · 3× EXP
Epic · 2 gem slots · item 80+ · task ×4
Stones 1–2× · Advanced 60%

Titan
Titan ★★★

1 in ~5,560
+100% dmg · +700% HP · +30% spd · 5× EXP
Legendary · 3 gem slots · item 120+ · task ×8
Stones 2–3× · Advanced 80% (1–2)

Mythic
Mythic ★★★★

1 in 10,000
+175% dmg · +1100% HP · +50% spd · 8× EXP
Mythic · 4 gem slots · item 200+ · task ×15
Stones 3–5× · Advanced 100% (2–3)

On the corpse (and inventory, for essence):

  • Essence of Hazard — one per player who dealt damage (inventory, or ground if full).
  • Orange bag — always. One upgradable piece with the rank’s fixed rarity (see the card).
  • Upgrade stones — by monster level: Basic 1–499, Medium 500–899, Advanced 900+. Count and Advanced chance are on the card. Details: Item Upgrade.
  • Primordial Essence — always if the monster is level 300+ (5–10×).
  • Divine Gems — chance to roll Minor / Medium / Powerful. Details: Divine Gems.
  • Hazard Scroll — 3% chance. Details: Hazard.
  • Dungeon elites only — extra scrap, god heart fragments and hunting tokens.

Bosses

Boss
Boss ★★★★★

Not from elite portals
Huge HP · exclusive loot · bestiary entry