 | 8 | Heal | 45 | 1s | Instant heal on self or target. Removes paralysis. |
 |
60 |
Divine Restoration |
200 |
3s |
Strong self-heal. Removes paralysis. |
 |
100 |
Divine Restoration |
300 |
5s |
Ultimate self-heal. Removes paralysis. |
 |
8 |
Shadow Dagger |
20 |
2s |
Two physical hits on one target. +20% damage when invisible. |
 | 12 | Poisoned Blade | 50 | 4s | Two physical hits; applies bleed and poison (5 ticks each, ~30% of hit damage per tick). |
 |
20 |
Evasion |
25 |
12s |
Increases dodge by 15 for 6 seconds. |
 | 30 | Shadow Cloak | 100 | 15s | Invisibility for 7s; +30% movement speed; +20% life leech chance and amount. |
 |
30 |
Shadow Strike |
65 |
6s |
Three hits on one target. +20% damage when invisible. |
 |
45 |
Fan of Knives |
100 |
6s |
Throws daggers in a fan, hitting multiple nearby enemies (up to 10), 3 hits per target. |
 | 50 | Shadow Arc | 60 | 5s | Three physical hits in a radius-3 circle around you. |
 |
60 |
Deadly Precision |
30 |
20s |
For 8s: +25% critical chance, +25% critical damage; your defense is disabled. |
 | 75 | Dagger Cult | 50 | 6s | Three physical hit pulses in a radius-3 circle around you. |
 |
80 |
Chivalrous Challenge |
80 |
4s |
Challenges up to 4 monsters (range 4), 25% slow for 2.5s, pulls ranged to melee for 12s, deals physical damage. |
 | 90 | Execution | 60 | 12s | Single strike; on non-boss monsters at 30% HP or less, damage scales from 3.5x to 6.0x as HP approaches 0. |
 | 100 | Death Mark | 120 | 14s | Five hits on target; double damage if non-boss monster is at 30% HP or less. |
 |
100 |
Lethal Instinct |
150 |
18s |
For 8s: +30% critical chance, +30% critical damage, +30% speed, +20% life leech. |
 |
Passive |
Afterimage |
— |
— |
Killing a creature has a 25% chance to gain +30% movement speed for 4 seconds. |
 |
Passive |
Hidden Blade |
— |
— |
Every 6th hit throws a kunai that deals 50% extra Physical damage. |