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Evolution roles

Evolution roles

Each class family has one evolution strong in PvP and another strong in PvE.

How it works

Each family has a main evolution in each mode. The sibling stays as the second option in the same mode, keeping each class's identity. Second options are not weak in their secondary role, just slightly less efficient.

Table

  • Berserker (PvP) / Defender (PvE)
  • Falcon (PvP) / Bowman (PvE)
  • Thunderlord (PvP) / Hellmage (PvE)
  • Shaman (PvP) / Priest (PvE)
  • Rage Fighter (PvP) / Champion (PvE)
  • Ronin (PvP) / Shogun (PvE)
  • Shadow (PvP) / Deathblade (PvE)
  • Spellsinger (PvP) / Minstrel (PvE)

Adjustments

Damage adjustments are separated between PvP and PvE. Support and tank classes are judged by their contribution to the party, not only by damage. Each mode gets a specialization bonus that shows which evolution is the main one there.