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Guild Boss

Guild Boss

Summon one of the guild's three dedicated bosses with the treasury and a Sigil, fight as a group against health that persists between attempts, and spend Boss Gold Tokens in an exclusive shop for stones, gems and cosmetics.

How to summon

An officer releases the boss from the guild panel. Picking a boss spends gold from the guild treasury and consumes a Guild Sigil from the guild's stock.

The moment it's released, every online member gets a confirmation window to join.

To get in you also need: that boss's minimum level, a Premium account, at least 3 days in the guild, no other instance open, no other character of yours (same account or IP) already inside, and the 20-player cap. These are checked at the door — once you're in, the fight finishes normally even if something changes mid-fight (losing Premium, leaving the guild, and so on).

The fight: session and persistent health

Each summon opens a 30-minute window for the guild to take the boss down. Within that time, if the group wipes or disconnects, you can go back in: the boss comes back at the same percentage of health it had when the last attempt ended, not at full health.

When the 30 minutes run out, the window closes and the next summon starts with full health again.

The three bosses

Each boss has its own element and weakness — pay attention to the last row, because it flips the other two's logic on purpose.

BossHPThemeWeakness
Crios
Crios, the Glacial Horn
4.750.000Ice + physicalFogo −20%
Ophion
Ophion, the Venomous Horn
7.600.000Poison/earth + physicalFogo −20%
Asterion
Asterion, the Burning Horn
11.400.000Fire + physicalGelo −20%
Asterion is the strongest of the three and flips the weakness on purpose: if you geared up fire for Crios and Ophion, switch to ice before facing it.

Boss Gold Token shop

Beating a boss pays Boss Gold Tokens to whoever took part. Shop purchases are personal — each member spends their own tokens, separate from the treasury used to summon.

With full attendance across all three bosses, a member earns around 32 tokens per cycle.

ItemTokens
Basic stone12
Medium stone30
Advanced stone70
Minor gem15
Medium gem40
Powerful gem90
Guild Sigil6

A purchased gem rolls a random type (armor, legs, boots, melee, distance, shield, necklace, ring, wand, hybrid or helmet) the moment it's used — same mechanic as any loose gem in the game.

Primordial Gems are not sold here. They stay a drop-and-forge achievement, so the shop doesn't become an endgame shortcut.

Exclusive cosmetics

Also paid with Boss Gold Token, in the same shop. Each cosmetic can only be bought once per account.

TypeItemsTokens
Aura—64
OutfitDivine Oriental, Sanguine Pirate, Champion128
Mount—128

The Champion pair is female and male separately — either one opens the matching look in the outfit window.

Second source: drop from the gods

The eight gods (Zeus, Poseidon, Hades, Athena, Ares, Apollo, Artemis and Aphrodite) also have a 0.5% chance to drop a Guild Sigil when defeated.

At 0.5% that's luck, not a main source — the shop, at 6 tokens per sigil, is what sustains the summoning cycle.

Quick reference

QuestionAnswer
How do I summon?Guild panel, spends treasury gold + 1 Sigil
Who can join?Minimum level, Premium, 3+ days in guild, up to 20 players
Does the boss's health reset if I wipe?No, within the 30-min window it comes back at the same %
Where do I spend tokens?Personal shop: stones, gems, Sigil and cosmetics