God's Judgment
God's Judgment
A co-op encounter against one of the eight gods. Two rules: leave the red ground, hit the boss when it turns gold. Climb Glory (Kleos), spend Essence in the Tribunal shop.
The Idea
God's Judgment is not the God System (patron blessings) and not Arena of Champions (wave survival). You petition a god at the Tribunal, pick a tier, and fight a scripted encounter: dodge telegraphs, break the Aegis, burn the Hybris window.
How to Enter
Open the Tribunal
Top menu button God's Judgment. That opens the entry window.
Pick god and tier
Choose one of the eight gods and Bronze, Silver or Gold. Tiers unlock in order per god.
Start with the party
The host starts. Party members within 10 tiles come along (max 8). You cannot queue from Arena of Ares or another instance.
No player chat command. No cooldown between runs besides the 3-per-day cap.
The Loop
All eight gods share the same fight. Only the floor shapes and magic effects change.
| State | What you do |
|---|---|
| Aegis | Boss is immune. Survive telegraph waves. A clean wave (nobody hit) fills the streak. |
| Hybris | Streak full → shield drops, boss turns gold. Dump damage until the window ends, then Aegis returns. |
| Executions | Two lethal marks on a fixed clock (every 10s and every 15s). Always 2 seconds to leave. They keep running during Hybris. |
| Shade | Dying does not wipe the run. You become a Shade (no damage in or out, Glory bleeds every second). |
A hit from a damage telegraph takes 50% or 75% of your maximum HP — two hits is a Shade. Executions kill regardless of HP.
An ally standing next to a Shade channels the Flame of Prometheus for 6 seconds (do not move) to revive. You can also spend an Obol of Charon from the Tribunal UI (max 2 per run). The run ends if everyone stays down for 30 seconds, or when the god dies — or when hard enrage hits (about 10–13 minutes, ×10 damage).
Below 5% HP the god enters Divine Fury: warnings come faster and one extra telegraph appears at a time. Same rules, less room.
Tiers
Tiers change four numbers only. No new rules. Clear Bronze on a god before Silver, Silver before Gold.
| Tier | Boss HP (group 1–4) | Clean waves to open | Warning | Telegraphs at once | Glory × |
|---|---|---|---|---|---|
| Bronze | 400k | 3 | 2.0s | 1 | 0.60 |
| Silver | 600k | 5 | 1.4s | 2 | 1.00 |
| Gold | 800k | 7 | 1.0s | 3 | 1.80 |
Larger groups raise HP and damage. Solo gets more Glory per run. Weekly twist (one for the whole server) only changes telegraph size or warning time — never the two-second execution window.
The Eight Gods
Same HP pool. Hybris window length and floor shapes differ. Damage telegraphs are 50% or 75% max HP.
| God | Hybris | Damage shapes |
|---|---|---|
| Zeus | 8s | Thunder Lance, Sky Cross, Storm Ring |
| Poseidon | 9s | Tide Ring, Maelstrom, Wave Crash |
| Ares | 7s | War Cleave, Blade Saltire, Warstomp |
| Artemis | 6s | Piercing Shot, Hunter's Net, Volley |
| Athena | 12s | Aegis Ring, Phalanx, Strategy Cross |
| Apolo | 10s | Solar Flare, Nova, Sunbeam |
| Hades | 7s | Grave Pull, Soul Grid, Reaping |
| Aphrodite | 8s | Broken Mirror, Heart Ring, Lash |
Glory, Essence and Shop
Glory (Kleos) scores how clean the fight was: clean waves, Hybris damage as a percent of boss HP (not raw gear damage), victory bonus, death / Shade penalties. A loss still pays 20% Glory. Glory never decays with extra practice — the daily cap is 3 runs.
Essence of Glory = Glory / 10. Shared across all eight gods. This is what the shop spends.
| Circle | Season Glory |
|---|---|
| Nether Circle | 0 |
| Mortal Circle | 40,001 |
| Hero Circle | 100,001 |
| Demigod Circle | 200,001 |
| Titan Circle | 400,001 |
| Olympian Circle | 700,001 |
Glory per win is capped: Bronze 15,000 · Silver 30,000 · Gold 50,000.
You also earn per-god Marks, Fragments and shared Obols. A loss pays 15% of those resources. First victory on a god grants a guaranteed relic. Obols revive a Shade (max 2 per run) or convert (1 Obol → 200 Marks or 5 Fragments; 10 Obols → 1 relic).
| Shop (Essence) | Cost | Notes |
|---|---|---|
| God title | 45,000 | Cosmetic, once per god |
| Primordial Gem | 100,000 | Attach to a weapon. Repeatable |
| God aura | 105,000 | Cosmetic, once per god |
| God doll | 150,000 | House decoration, bound |
| God relic | 225,000 | Once per god, bound |
Gold at the cap is 5,000 Essence per win. Title ≈ 3 days of Gold farming (3 runs/day). Relic ≈ 15 days.
Mastery
Victories against a specific god unlock that god's mastery track. Power stays capped; later ranks are cosmetics and shop perks.
| Victories | Rank | Perk |
|---|---|---|
| 1 | Initiate | Access to the god shop |
| 10 | Apprentice | +5% Marks from this god |
| 30 | Devotee | Weapon cosmetic |
| 75 | Priest | −15% shop prices |
| 150 | Oracle | God title |
| 300 | Hierophant | Full outfit |
| 500 | Incarnation | Statue in the Tribunal |
Quick Reference
| Question | Answer |
|---|---|
| How do I open it? | Top menu: God's Judgment |
| Minimum level | 600 |
| Group size | 1–8, party within 10 tiles |
| Runs per day | 3 |
| Tiers | Bronze → Silver → Gold, per god |
| Core rule | Leave red ground, hit gold boss |
| Death | Shade. Ally channels 6s, or spend an Obol |
| Shop currency | Essence of Glory (Glory / 10) |