DPS Test
DPS Test System
The DPS System was built so players can test the real damage of their spells and combos in a safe environment.
With it you can analyse your performance in both PvE and PvP, making it easier to fine-tune your build, gear and skill rotation.
Test modes
- PvE DPS: measures total damage on 8 targets around you (area damage counts on each of them). The targets have 25% resistance to every element, physical included, and 55 armor and defense, like an average hunt monster.
- PvP DPS: 1 target, with the same rules as hitting another player: damage is halved and then takes the PvP reduction (-88.8%), leaving about 5.6% of the PvE value. Your vocation's PvP balance and passives also apply, and critical chance counts up to 50% at most. The PvP burst limiter is not part of the test: the result shows your sustained damage.
Test report
Each test lasts 30 seconds. When it ends, the report window opens with:
- Your DPS (test average) and your record in that mode, with a bar showing how much of it you reached.
- Last tests: your 3 most recent tests, to compare build changes.
- Where your damage came from: auto attack, spells, and bleed, poison and passives, plus damage by element.
- Best hits: your 3 biggest hits, with source, element and the second of the test they landed.
- Your build: level, skill, weapon attack, critical, attack speed, STR/INT/DEX and your Ascension + Bestiary bonus. In PvP, if your critical chance is above 50%, the window notes that only 50% counts.
PvE and PvP keep separate records and histories.
What is it for?
- Testing spell damage.
- Comparing gear, Relics and Gems.
- Tuning the order of your combos.
- Evaluating your build before facing bosses or other players.
The DPS Test is located in the Trainers area.
Below, a self-explanatory image showing how to use the DPS System.
