Samurai
Samurai are warriors limited by their tradition and have a mystical inclination.
Through their firm code of conduct, they are usually compared to their knight-brothers, the Knights.
The difference is that a Knight relies on his brute strength, while the true power of a Samurai comes from his supernatural allies.
In combat: katana and very fast cuts. The Samurai is still melee — the extended blade reaches at most 3 tiles, at 65% damage, and only on Blade Storm, Bladed Tempest and Setsudan. Iaido Slash hits around you. Severing Strike is three hits on an adjacent target.
Vocation Ascension
Ronin Spells
| Icon | Level | Spell Name | Mana | Cooldown | Description |
|---|---|---|---|---|---|
![]() | 150 | Bladed Tempest | 100 | 5s | One physical hit in a radius-2 area around you; ignores dodge. Extended blade: slashes reach the ring 3 tiles away for 65% damage (only where you have line of sight). |
![]() | 150 | Severing Strike | 200 | 10s | Three physical hits on one adjacent target. 1% of each hit is dealt again as true damage; ignores dodge. |
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Passive | Duelist | — | — | Each hit on the same target grants +1% damage (max 20%). At max stacks, the defense break lasts 10 seconds and your next hit heals you for 20% of the damage. |
Shogun Spells
| Icon | Level | Spell Name | Mana | Cooldown | Description |
|---|---|---|---|---|---|
![]() | 150 | Setsudan | 150 | 8s | Fire burst in a radius-2 area around you; ignores dodge. Extended blade: a fan of 5 slashes reaches 3 tiles ahead (toward your target, or the way you face) for 65% damage. |
![]() | 150 | Iron Dominion | 100 | 5s | One heavy physical hit in a radius-2 area around you; ignores dodge. |
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Passive | Imperial Aura | — | — | Nearby monsters are slowed, allies gain speed, and monsters within 2 sqm take Katana damage every 3s. Targets hit by the pulse take +12% damage from you for 3 seconds. |
| HP per Level | Hp Reg Per 4 Sec | Mp Per Lv | Mp Reg Per 4 Sec | Cap per Lv |
|---|---|---|---|---|
| 10 | 25 | 25 | 25 | 25 |
| Icon | Level | Spell Name | Mana | Cooldown | Description |
|---|---|---|---|---|---|
![]() | 8 | Heal | 45 | 1s | Instant heal on self or target. Removes paralysis. |
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60 | Vital Restoration | 200 | 3s | Strong self-heal. Removes paralysis. |
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100 | Vital Restoration | 300 | 6s | Ultimate self-heal. Removes paralysis. |
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8 | Iaido Slash | 20 | 2s | Two physical hits around you: the 3x3 exori plus 1 sqm on each side, above and below. The far corners stay empty. |
![]() | 12 | Bushido Focus | 30 | 20s | 15s: +20% katana skill. |
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20 | Resolve | 25 | 6s | Two physical hits on creatures within 2 tiles of you. |
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30 | Crescent Blade | 40 | 4s | Two physical hits on one target. |
![]() | 45 | Blade Storm | 60 | 4s | Three physical hits on each creature within 2 tiles of you. Extended blade: slashes reach the ring 3 tiles away for 65% damage. Does not cut through walls. |
![]() | 60 | Kiai Shout | 35 | 16s | 12s: +40% life leech chance/amount and +25% movement speed on self. |
![]() | 75 | Edge of Greed | 40 | 5s | Two physical hits on creatures within 2 tiles of you; 2nd hit applies 5x100 bleed over 5s. |
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75 | Dragon Slash | 75 | 6s | Physical strike on one target; heals you for 50% of damage dealt. |
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80 | Chivalrous Challenge | 80 | 4s | Challenges every monster within range 4: 25% slow for 2.5s and pulls ranged monsters to melee for 12s (6s on bosses). Deals no damage. |
![]() | 90 | Perfect Parry | 50 | 30s | 15s: 50% physical resistance and +50% shield skill. |
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100 | Heaven's Edge | 80 | 8s | Six physical damage waves in a radius-2 area around you. |
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Passive | Fierce Slash | — | — | Melee attacks against monsters have a 10% chance to deal 60% extra damage (no effect on players). |
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Passive | Bloodthirst Blade | — | — | Every 6th melee hit deals 80% extra damage and heals you for that same amount. |
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Passive | Sundering Edge | — | — | Each melee hit adds a Sundered stack (up to 5, 6 seconds). Per stack the target loses 15% of its defensive skill and you ignore 20% of its dodge. Vocation controls. |





















