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Samurai

Samurai
Samurai are warriors limited by their tradition and have a mystical inclination.
Through their firm code of conduct, they are usually compared to their knight-brothers, the Knights.
The difference is that a Knight relies on his brute strength, while the true power of a Samurai comes from his supernatural allies.
In combat: katana and very fast cuts. The Samurai is still melee — the extended blade reaches at most 3 tiles, at 65% damage, and only on Blade Storm, Bladed Tempest and Setsudan. Iaido Slash hits around you. Severing Strike is three hits on an adjacent target.

Vocation Ascension

Ronin

Ronin

Shogun

Shogun

Ronin Spells
Icon Level Spell Name Mana Cooldown Description
Bladed Tempest150Bladed Tempest1005sOne physical hit in a radius-2 area around you; ignores dodge. Extended blade: slashes reach the ring 3 tiles away for 65% damage (only where you have line of sight).
Severing Strike150Severing Strike20010sThree physical hits on one adjacent target. 1% of each hit is dealt again as true damage; ignores dodge.
Duelist Passive Duelist — — Each hit on the same target grants +1% damage (max 20%). At max stacks, the defense break lasts 10 seconds and your next hit heals you for 20% of the damage.
Shogun Spells
Icon Level Spell Name Mana Cooldown Description
Setsudan150Setsudan1508sFire burst in a radius-2 area around you; ignores dodge. Extended blade: a fan of 5 slashes reaches 3 tiles ahead (toward your target, or the way you face) for 65% damage.
Iron Dominion150Iron Dominion1005sOne heavy physical hit in a radius-2 area around you; ignores dodge.
Imperial Aura Passive Imperial Aura — — Nearby monsters are slowed, allies gain speed, and monsters within 2 sqm take Katana damage every 3s. Targets hit by the pulse take +12% damage from you for 3 seconds.
HP per Level Hp Reg Per 4 Sec Mp Per Lv Mp Reg Per 4 Sec Cap per Lv
10 25 25 25 25
Icon Level Spell Name Mana Cooldown Description
Heal8Heal451sInstant heal on self or target. Removes paralysis.
Vital Restoration 60 Vital Restoration 200 3s Strong self-heal. Removes paralysis.
Vital Restoration 100 Vital Restoration 300 6s Ultimate self-heal. Removes paralysis.
Iaido Slash 8 Iaido Slash 20 2s Two physical hits around you: the 3x3 exori plus 1 sqm on each side, above and below. The far corners stay empty.
Bushido Focus12Bushido Focus3020s15s: +20% katana skill.
Resolve 20 Resolve 25 6s Two physical hits on creatures within 2 tiles of you.
Crescent Blade 30 Crescent Blade 40 4s Two physical hits on one target.
Blade Storm45Blade Storm604sThree physical hits on each creature within 2 tiles of you. Extended blade: slashes reach the ring 3 tiles away for 65% damage. Does not cut through walls.
Kiai Shout60Kiai Shout3516s12s: +40% life leech chance/amount and +25% movement speed on self.
Edge of Greed75Edge of Greed405sTwo physical hits on creatures within 2 tiles of you; 2nd hit applies 5x100 bleed over 5s.
Dragon Slash 75 Dragon Slash 75 6s Physical strike on one target; heals you for 50% of damage dealt.
Chivalrous Challenge 80 Chivalrous Challenge 80 4s Challenges every monster within range 4: 25% slow for 2.5s and pulls ranged monsters to melee for 12s (6s on bosses). Deals no damage.
Perfect Parry90Perfect Parry5030s15s: 50% physical resistance and +50% shield skill.
Heaven's Edge 100 Heaven's Edge 80 8s Six physical damage waves in a radius-2 area around you.
Fierce Slash Passive Fierce Slash — — Melee attacks against monsters have a 10% chance to deal 60% extra damage (no effect on players).
Bloodthirst Blade Passive Bloodthirst Blade — — Every 6th melee hit deals 80% extra damage and heals you for that same amount.
Sundering Edge Passive Sundering Edge — — Each melee hit adds a Sundered stack (up to 5, 6 seconds). Per stack the target loses 15% of its defensive skill and you ignore 20% of its dodge. Vocation controls.