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Druid

Druid
Druids are nature's guardians, wielding the power of earth, ice, and life itself.
They excel at healing and supporting their allies while also dealing nature-based damage.
Their connection to nature allows them to transform, cleanse, and rejuvenate.
Single-target spells reach 6 tiles, and Avalanche plus the Priest/Shaman area spells fall on your target instead of only around you. Bear Form is a melee stance: the wand stops firing and your basic attack becomes a claw strike that also hits the pack around you.
Rooted Conduit (Barkskin, Ice Shards, Thorn Growth): from a rooted target, the next jump of the chain reaches 1 tile further, and the first time the chain passes through a rooted target it gains 1 extra jump at 50% damage (once per cast).

Vocation Ascension

Priest

Priest

Shaman

Shaman

Priest Spells
Icon Level Spell Name Mana Cooldown Description
Holy Redemption150Holy Redemption20012sThree holy hits in a 5x5 area that falls on your target (up to 6 tiles, line of sight; around you if you have no target); each hit has an 80% chance to apply dazzled to monsters (5x150).
Judgment Light150Judgment Light20012sThree holy hit pulses in a radius-2 area that falls on your target (up to 6 tiles; around you if you have no target).
Salvation Passive Salvation — — Your healing is increased by +25%. Overhealing grants Grace for 5 seconds: your next damaging hit deals +15%.
Shaman Spells
Icon Level Spell Name Mana Cooldown Description
Frostbound Hex 150 Frostbound Hex 160 10s Three ice hits in a 5x5 area that falls on your target (up to 6 tiles, line of sight; around you if you have no target); 50% chance of Frostbite and Root for 2 seconds.
Glacial Maelstrom150Glacial Maelstrom20012sThree ice hit pulses in a radius-2 area that falls on your target (up to 6 tiles; around you if you have no target).
Overheal Passive Overheal — — Overhealing becomes a shield (cap 50% max MP, 8s). When the shield breaks from an enemy hit, they take 20% of the shield as energy damage.
HP per Level Hp Reg Per 4 Sec Mp Per Lv Mp Reg Per 4 Sec Cap per Lv
5 15 20 20 10
Icon Level Spell Name Mana Cooldown Description
Heal8Heal451sInstant heal on self or target. Removes paralysis.
Supreme Healing 60 Supreme Healing 200 3s Strong self-heal. Removes paralysis.
Supreme Healing 100 Supreme Healing 300 6s Ultimate self-heal. Removes paralysis.
Thorn Strike8Thorn Strike302.5sDeath damage on one target at range 6.
Barkskin 12 Barkskin 35 2s Death damage on a target at range 6; ricochets to up to 3 nearby targets (each jump needs line of sight) and applies poison. Rooted Conduit applies.
Magic Shield14Magic Shield5014sDamage you take is drained from your mana first. Cancel it with exana vita.
Ice Shards20Ice Shards554sIce damage on a target at range 6; chains up to 3 (each jump needs line of sight); 50% chance of Frostbite and Root for 2s. Rooted Conduit applies.
Bear Form30Bear Form602sStance (on/off): stays on until you cast it again, die or log out. +5 magic level, +25% attack speed, -10% damage taken, 185 HP/s, +10% speed. Your basic attack becomes a Maul on an adjacent target: physical claw damage 50% stronger than your wand shot, plus 50% of it on monsters around you (PvE only). Intelligence also boosts the Maul (+0.1% per point). The helper's Setup For Me no longer turns Bear Form on for you. The wand does not fire in Bear Form — turn it off to attack from range. 3% of the damage you deal to monsters comes back as mana.
Nature Wave45Nature Wave654sThree death waves forward; 50% Root for 6s (reduced by the anti-lock rule).
Thorn Growth60Thorn Growth707sDeath damage on a target at range 6; chains up to 3 (each jump needs line of sight); 30% poison; you gain +30% speed for 8s. Rooted Conduit applies.
Verdant Wrath65Verdant Wrath957sEarth damage on one target at range 6, in 2 hits.
Frostcut75Frostcut856sTwo ice hits in a 3x3 area around you; 40% chance to freeze per hit.
Avalanche85Avalanche1006sTwo ice hits in a 5x5 area that falls on your target (up to 6 tiles, line of sight; around you if you have no target); 40% chance to freeze per hit.
Mass Heal75Mass Heal906sHeals players and summons in a 3x3 area; removes paralysis.
Cleanse90Cleanse8012sRemoves paralyze, poison, bleed, curse, dazzled, freeze, fire, energy, and drunk from an ally.
Treant Spirit90Treant Spirit4020s12s: +20% magic level and +20% ice, earth and death damage. Damage window for your rotation; stacks with Bear Form.
Rejuvenate100Rejuvenate1008sTarget regenerates (35% of your level + 110% of your magic level) HP/s for 8s.
World Tree's Wrath 100 World Tree's Wrath 130 8s Three death hits in a large circle around you (radius 6).
Twin Heal Passive Twin Heal — — Healing spells have a 15% chance to heal twice the amount.
Entangling Roots Passive Nature's Wrath — — Your attacks and spells have a 15% chance to deal 30% extra Ice damage.
Thornbind Passive Thornbind — — Your attacks and spells have a 15% chance to Root the target for 1.5 seconds: it stays in place but can still attack and cast. Vocation controls.