 | 8 | Heal | 45 | 1s | Instant heal on self or target. Removes paralysis. |
 |
60 |
Supreme Healing |
200 |
3s |
Strong self-heal. Removes paralysis. |
 |
100 |
Supreme Healing |
300 |
6s |
Ultimate self-heal. Removes paralysis. |
 | 8 | Thorn Strike | 30 | 2.5s | Death damage on one target at range 6. |
 |
12 |
Barkskin |
35 |
2s |
Death damage on a target at range 6; ricochets to up to 3 nearby targets (each jump needs line of sight) and applies poison. Rooted Conduit applies. |
 | 14 | Magic Shield | 50 | 14s | Damage you take is drained from your mana first. Cancel it with exana vita. |
 | 20 | Ice Shards | 55 | 4s | Ice damage on a target at range 6; chains up to 3 (each jump needs line of sight); 50% chance of Frostbite and Root for 2s. Rooted Conduit applies. |
 | 30 | Bear Form | 60 | 2s | Stance (on/off): stays on until you cast it again, die or log out. +5 magic level, +25% attack speed, -10% damage taken, 185 HP/s, +10% speed. Your basic attack becomes a Maul on an adjacent target: physical claw damage 50% stronger than your wand shot, plus 50% of it on monsters around you (PvE only). Intelligence also boosts the Maul (+0.1% per point). The helper's Setup For Me no longer turns Bear Form on for you. The wand does not fire in Bear Form — turn it off to attack from range. 3% of the damage you deal to monsters comes back as mana. |
 | 45 | Nature Wave | 65 | 4s | Three death waves forward; 50% Root for 6s (reduced by the anti-lock rule). |
 | 60 | Thorn Growth | 70 | 7s | Death damage on a target at range 6; chains up to 3 (each jump needs line of sight); 30% poison; you gain +30% speed for 8s. Rooted Conduit applies. |
 | 65 | Verdant Wrath | 95 | 7s | Earth damage on one target at range 6, in 2 hits. |
 | 75 | Frostcut | 85 | 6s | Two ice hits in a 3x3 area around you; 40% chance to freeze per hit. |
 | 85 | Avalanche | 100 | 6s | Two ice hits in a 5x5 area that falls on your target (up to 6 tiles, line of sight; around you if you have no target); 40% chance to freeze per hit. |
 | 75 | Mass Heal | 90 | 6s | Heals players and summons in a 3x3 area; removes paralysis. |
 | 90 | Cleanse | 80 | 12s | Removes paralyze, poison, bleed, curse, dazzled, freeze, fire, energy, and drunk from an ally. |
 | 90 | Treant Spirit | 40 | 20s | 12s: +20% magic level and +20% ice, earth and death damage. Damage window for your rotation; stacks with Bear Form. |
 | 100 | Rejuvenate | 100 | 8s | Target regenerates (35% of your level + 110% of your magic level) HP/s for 8s. |
 |
100 |
World Tree's Wrath |
130 |
8s |
Three death hits in a large circle around you (radius 6). |
 |
Passive |
Twin Heal |
— |
— |
Healing spells have a 15% chance to heal twice the amount. |
 |
Passive |
Nature's Wrath |
— |
— |
Your attacks and spells have a 15% chance to deal 30% extra Ice damage. |
 |
Passive |
Thornbind |
— |
— |
Your attacks and spells have a 15% chance to Root the target for 1.5 seconds: it stays in place but can still attack and cast. Vocation controls. |