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Events

Events

Four automatic events open right on schedule, no GM needed: Zombie, Snowball, Firestorm and Bomberman. All of them except Bomberman pay in the same currency, the Event Coin.

How to join

Zombie, Firestorm and Snowball are listed in the client's Events window — there's no physical teleport, lever or NPC for these three anymore. When one opens, a registration window stays open for a few minutes (with broadcast warnings) before the match starts.

Bomberman works differently: there's no window registration. It's a physical lever in the arena — players need to be standing on the marked tiles beside it before someone pulls it.

In all four, death inside the event isn't a real death: being eliminated just takes you out of the match and sends you to the temple, with no blessing, experience or item loss.

Zombie Zombie Event

8×/diaevery 2h
50+minimum level
10 mintime limit

Opens on its own at 00:00, 10:00, 12:00, 14:00, 16:00, 18:00, 20:00 and 22:00 (server time). Minimum level 50 to join, and one of your characters already inside blocks a second one (no multi-client).

It's survival, not PvP — damage between event players is blocked. On entry you wear a temporary zombie look and, after a few seconds, waves of zombies start spawning in the arena (5 every 10s). The zombie is basically unkillable (it heals back almost all its health every 5s) — the game is about running and surviving, not fighting. Whoever is left standing last wins.

If no one is eliminated within 10 minutes, everyone still standing ties.

Reward: the last survivor gets a Golden Warrior Trophy + 25 Event Coins. Whoever ties at the time limit gets 15 Event Coins, no trophy.

Snowball Snowball Event

16:00every day
2+players to start
5 minduration

Opens every day at 16:00 (server time). No level requirement. Registration stays open for 1 minute; if no one joins, it cancels itself.

It's a snowball fight inside a fixed arena: everyone starts with 100 snowballs, the same speed, and your real inventory is held safely until the end. Throw with !snowball throw in the direction you're facing — hitting someone gives you +1 point and -1 point to whoever got hit, who also has their ammo reset and gets teleported to another spot in the arena (no real damage, just a "frozen" visual effect). Out of snowballs? Buy 100 more for 1 point. !snowball info shows the live ranking.

It lasts 5 minutes. At the end everyone goes back to their own city's temple with their real inventory back, and the final ranking is shown.

Reward: Event Coins for the top 3 — 50 for 1st, 25 for 2nd, 10 for 3rd. Nobody outside the top 3 gets anything.

Firestorm Firestorm Event

4×/semfixed days
50+minimum level
15 mintime limit

Opens on fixed days and times: Monday 17:00, Wednesday 18:25, Thursday 19:10 and Friday 09:05 (server time). Minimum level 50; multi-client is allowed in this one.

Also survival, no PvP: your inventory is held temporarily and everyone's speed is equalized. Inside the arena, random tiles are marked with a warning — after a delay, fire falls on them, and whoever is standing there is eliminated. Every 5 waves the difficulty goes up, tightening the pace.

Lasts up to 15 minutes. When only 1 player is left, or time runs out, everyone still standing gets the reward — not just whoever gets announced as the "winner" in the broadcast.

Reward: 30 Event Coins for every player still standing at the end. Disconnecting during the event counts as forfeiting.

Bomberman Bomberman

2–4players
Alavancano window
5 mintime limit

It's the only one of the four that doesn't go through the Events window. Players need to be standing on the marked tiles beside the arena's lever before someone pulls it — minimum 2, maximum 4. No cost, no level or premium requirement.

It's classic Bomberman: each player gets a colored look (white, black, red or blue) and starts with fire range 2 and 5 simultaneous bombs. Place one with !bomb — the cross-shaped blast destroys breakable walls, which have a 60% chance to drop a power-up (more range, more speed, more bombs, the ability to kick bombs, or a trap that slows you down). It's one life only: whoever gets caught in a blast is out. The match ends when 1 player (or none) is left.

It has its own chat channel just for match participants (plus staff), and it gives no reward at all — it's purely for fun and bragging rights.

Event Coin

The currency shared by Zombie, Snowball and Firestorm. Right now it only stacks up — there's no shop or exchange to spend it yet (the item's own description already says so: "save them for future event shops and exchanges"). Bomberman doesn't pay Event Coin or anything else.

This season's events

Night of Hades (Halloween, temporary): see Night of Hades.

Nexus Battle and Odyssey: coming soon, not active yet. See Nexus Battle and Odyssey.