Arena of Champions
Arena of Champions
Co-op wave survival. Pick a difficulty, stack relics, clear waves, farm Champion Coins. Weekly ranking pays out every Monday.
The Idea
Arena of Champions is a roguelike wave arena. Your real gear comes in. Monsters scale with the wave. Every few waves you pick a relic that lasts for that run only.
How to Enter
Open the window
Top menu button Arena of Champions, or say !arena.
Pick difficulty
Normal, Heroic, Mythic or Nightmare. Optional Hardcore checkbox. Party leader starts; members must be within 10 tiles.
Survive the countdown
6 seconds, then wave 1. You fight in Coliseum of Ares and Sanctuary of Athena — sectors swap every 3 waves.
You cannot start from an Arena of Ares queue or another instance. Disconnect: 60 seconds to reconnect. !arena leave forfeits with no rewards. !arena rank, !arena coins and !arena stats work outside a run.
Difficulties
| Difficulty | Min level | HP / dmg | Score / coins | Modifiers | Relic choices |
|---|---|---|---|---|---|
| Normal | 400 | ×1.00 / ×1.00 | ×1.00 / ×1.00 | 2 | 3 |
| Heroic | 500 | ×1.35 / ×1.20 | ×1.35 / ×1.25 | 2 | 3 |
| Mythic | 600 | ×1.90 / ×1.45 | ×1.90 / ×1.60 | 3 | 3 |
| Nightmare | 800 | ×2.70 / ×1.80 | ×2.70 / ×2.10 | 4 | 4 |
Hardcore: +50% score, +30% coins. One death ends the run for everyone. Normal mode gives 3 lives (downs); extra lives can come from the Reborn Spirit relic.
Solo gets +25% score. Monster counts scale up with extra party members. Monster pools follow the party's hunt tier, not a single global list.
Waves, Relics and Events
Waves follow a 10-wave cycle: trash, ranged, tanks, elites, then a miniboss around wave 5 and bosses on 9 and 10 (wave 10 is an enraged boss plus trash). 4 seconds between waves. 3 minutes without a clear forces reinforcements. Max run length is 90 minutes.
Relics are offered on waves 2, 4, 6, 9, 12, 15, 18, 21, 25, 30, 35, 40, 45 and 50. You have 15 seconds to pick. Categories: attack, crit, defense, mobility, healing, mana, area, cooldown, summon, utility, luck, economy. They last for that run only.
Each run also rolls global modifiers (Wrath of Ares, Storm of Zeus, Curse of Hades, and others). One modifier is forced by the Week of the Gods — Zeus, Ares, Poseidon, Hades, Athena, Artemis, Apollo or Aphrodite — which also swaps extra monsters and a weekly coin/score nudge.
~22% chance per wave of a random event (invasion, meteors, sacred totem, mystery chest, wandering merchant…). Divine objectives hit on waves 3, 7, 11, 16, 22, 28, 34, 41 and 48: destroy a totem, slay a quota, survive, or protect an obelisk.
Score and Coins
Score comes from kills, wave clears, speed, combo, style rank (D → SSS) and divine objectives. Deaths and combo breaks hurt. Style decays if you take hits.
Champion Coins come from waves, bosses, divine events, leftover score, and wave chests handed to you at milestones (the next wave starts in 4 seconds — you do not loot corpses for these):
| Wave | Chest |
|---|---|
| 5 | 150 coins |
| 10 | 400 coins + Basic Upgrade Stone |
| 15 | 800 coins |
| 20 | 1,400 coins + Medium Upgrade Stone |
| 25 | 2,200 coins |
| 30 | 3,000 coins + Advanced Upgrade Stone |
Chests repeat every 10 waves after that pattern. Farming coins have a weekly cap of 25,000. Ranking payout does not count against that cap.
Monsters still drop XP. There is a safety cap of 15 levels gained in a single run.
Weekly Ranking
Payout runs Monday 00:00 (server local time). Live board is also on the site under Arena of Champions.
| Place | Coins | Title |
|---|---|---|
| 1st | 25,000 | Arena Champion |
| 2nd | 15,000 | Arena Gladiator |
| 3rd | 10,000 | Arena Gladiator |
| 4th–10th | 5,000 | Arena Gladiator |
| 11th–25th | 2,000 | — |
Clearing wave 50 unlocks the title Arena Immortal. Other milestones: first run, waves 10/20/30/50, flawless (wave 15 with 0 deaths), Nightmare wave 10, style SSS.
Achilles Shop
NPC Achilles in the temple is the coin sink. Talk to him to open the shop (you must stay nearby). Outfits and mounts cost 20,000 Champion Coins each. Full visual list lives on Outfits and Mounts.
| Outfits (20,000) |
|---|
Celestial Guard
Abysswalker
Warforged
Gilded Champion
Golden Grey
Golden Blue
Golden Green
Ethereal Sanguine
Ashen Vanguard
Winterforged
|
| Item | Price | Use |
|---|---|---|
| Basic Upgrade Stone | 4,000 | +0 to +4, 100% success |
| Medium Upgrade Stone | 7,000 | +4 to +7, 100% → 60% |
| Advanced Upgrade Stone | 12,000 | +7 to +12, 50% → 10% |
Cannot shop during a run. ~4,000 coins is roughly one farm day on Normal solo.
Quick Reference
| Question | Answer |
|---|---|
| How do I open it? | Top menu Arena of Champions, or !arena |
| Minimum level | 400 Normal · 500 Heroic · 600 Mythic · 800 Nightmare |
| Group size | 1–5, party leader starts |
| Lives | 3 downs; Hardcore = one death ends the run |
| Shop | Achilles in the temple, Champion Coins |
| Weekly payout | Monday 00:00, Top 25 coins + titles for Top 10 |
| Is this Arena of Ares? | No — that is ranked 1v1 PvP |
Celestial Guard
Abysswalker
Warforged
Gilded Champion
Golden Grey
Golden Blue
Golden Green
Ethereal Sanguine
Ashen Vanguard
Winterforged