Vocations
Olimpia has eight vocations. You pick one at character creation. At level 300, Socrates upgrades that vocation into one of two permanent ascensions. Level, skills and items stay. Combat skills spend Mana. Stat point costs live on Character Stats.
Per level
| Vocation | HP | MP | Cap | AS | Cheap stats |
|---|---|---|---|---|---|
| Warrior | 15 | 5 | 30 | 2000 | Strength / Dexterity |
| Archer | 10 | 15 | 25 | 1600 | Dexterity / Strength |
| Wizard | 5 | 30 | 15 | 2000 | Intelligence / Spirit |
| Druid | 6 | 29 | 15 | 2000 | Intelligence / Spirit |
| Monk | 11 | 14 | 25 | 1700 | Strength / Dexterity |
| Samurai | 12 | 8 | 30 | 1800 | Dexterity / Strength |
| Bard | 11 | 11 | 15 | 1800 | Intelligence / Dexterity |
| Assassin | 10 | 15 | 25 | 1400 | Dexterity / Strength |
Warrior
Frontline fighter. Heavy armor, swords / axes / clubs and a shield. Highest HP and capacity per level, lowest mana. Strength and Dexterity are the cheap pair; Vitality stays 1:1.
- Weapons: sword, axe, club + shield. Magic level is slow (multiplier 3.0).
- Base kit: Charge, Brace, Crushing Blow, Rage, Earthquake, Battle Roar. Passive Battle Rage (30% chance: +30% melee damage and cleave for 10s).
Archer
Distance fighter. Bows and crossbows. Faster attacks than Warrior (1600 ms). Distance formula is 0.92 — slightly less raw shot damage, paid back with range and attack speed. Dexterity + Strength stay cheap.
- Weapons: bow / crossbow. Distance skill is the fast one.
- Play: stay at range, drop AoE rains, peel with slows. Intelligence is tertiary — more expensive.
Wizard
Arcane burst. Fire, energy and death from a wand. Lowest HP (+5), highest mana (+30). Intelligence + Spirit are the cheap pair; Intelligence also grants magic level. Magic level rises fast (multiplier 1.1).
- Weapons: wand. Fragile in melee — range and shields matter.
- Play: dump mana into storms, keep distance, time the big detonations.
Druid
Nature caster. Earth, ice and life from a rod. Same cheap pair as Wizard (Intelligence + Spirit), a bit more HP (+6) and almost the same mana (+29). Party heal and crowd control live here.
- Weapons: rod. Magic level multiplier 1.1, same as Wizard.
- Play: keep allies up, root and chain from 6 tiles, drop ice on the target's pack — or toggle Bear Form and maul in melee.
Monk
Unarmed martial artist. Fists, chi, self-sustain. Strength + Dexterity are cheap. Melee formula is 0.95 — a small raw-hit penalty versus other melee. Attack speed 1700 ms sits between Warrior and Assassin.
- Weapons: fist fighting. No sword/axe/club main-hand.
- Play: stay in melee, stack combos, leap onto a target and keep hitting.
Samurai
Katana melee with party tools. HP/Cap close to Warrior (+12 / +30), more mana (+8). Dexterity primary, Strength secondary — same cheap pair as Archer. Magic level is slow (3.0), like Warrior.
- Weapons: katana (own skill). Not a generic sword vocation.
- Play: fast katana cuts. The extended blade reaches 3 tiles on Blade Storm, Bladed Tempest and Setsudan. Iaido Slash hits around you; Severing Strike is three hits on an adjacent target. Duel one target or hold the pack for the party.
Bard
Music as a weapon. Instruments, holy waves, party buffs and heals. Balanced HP/mana (+11 / +11), low capacity. Intelligence + Dexterity; Intelligence also grants music level.
- Weapons: instrument (music skill). Not a wand caster and not a sword melee.
- Play: stand with the party, keep anthems rolling, mix heal and holy pressure.
Assassin
Dagger melee. Fastest vocation attack speed (1400 ms). Dexterity + Strength, like Archer and Samurai. Stealth, poison, execute windows. Fragile if you eat the pack face-first.
- Weapons: dagger (own skill). Burst and marks, not a shield wall.
- Play: open from stealth, dump the combo, leave before you get collapsed.
Evolution roles
Each class family has a main evolution in PvP and another in PvE. See the table in Evolution roles.