 | 8 | Heal | 45 | 1s | Instant heal on self or target. Removes paralysis. |
 |
60 |
Divine Restoration |
200 |
3s |
Strong self-heal. Removes paralysis. |
 |
100 |
Divine Restoration |
300 |
5s |
Ultimate self-heal. Removes paralysis. |
 |
8 |
Holy Arrow |
20 |
2s |
Holy damage arrow on one target at range. |
 |
12 |
Eagle Vision |
20 |
20s |
8s: +15% critical hit chance and amount. |
 | 20 | Explosive Shot | 50 | 4s | 2-4 physical hits on one target at range 7; each hit slows monsters by 30% for 4s. |
 |
30 |
Twin Arrows |
30 |
10s |
Next attack duplicated; +20% crit chance and +15% crit damage for 8s. |
 | 45 | Divine Barrage | 60 | 5s | Hits up to 8 monsters in a range-5 cone in the direction you face. |
 | 60 | Holy Smite | 40 | 4s | 3x3 holy burst around you; monsters get a 5-tick holy DoT (50+level per tick). |
 |
75 |
Purify |
35 |
15s |
Removes negative conditions from self. |
 |
80 |
Chivalrous Challenge |
80 |
4s |
Challenges up to 4 monsters (range 4), 25% slow for 2.5s, pulls ranged to melee for 12s, deals physical damage. |
 |
90 |
Piercing Light |
50 |
12s |
Physical shot on target; 25% chance to stun for 1s. |
 | 100 | Final Hour | 60 | 30s | 20s: +15% movement speed and +35% distance skill. |
 |
100 |
Divine Judgment |
120 |
12s |
2 hits on target plus cross-pattern holy AOE. |
 |
Passive |
Chain Arrow |
— |
— |
Your ranged attacks have a 50% chance to bounce to a nearby monster, dealing 70% of the original damage. |
 |
Passive |
Executioner's Aim |
— |
— |
+30% ranged damage to targets below 40% HP. |