 | 8 | Heal | 45 | 1s | Instant heal on self or target. Removes paralysis. |
 |
60 |
Divine Restoration |
200 |
3s |
Strong self-heal. Removes paralysis. |
 |
100 |
Divine Restoration |
300 |
5s |
Ultimate self-heal. Removes paralysis. |
 |
8 |
Holy Arrow |
20 |
2s |
Holy damage arrow on one target at range. |
 | 20 | Explosive Shot | 50 | 4s | 2-4 physical hits on one target at range 7; each hit slows monsters by 30% for 4s. |
 | 45 | Divine Barrage | 60 | 5s | Hits up to 8 enemies within 5 sqm around you (monsters and, in PvP, players). |
 | 60 | Holy Smite | 40 | 4s | 3x3 holy burst around you; monsters get a 5-tick holy DoT (50+level per tick). |
 |
75 |
Purify |
35 |
15s |
Removes negative conditions from self. |
 |
80 |
Chivalrous Challenge |
80 |
4s |
Challenges every monster within range 4: 25% slow for 2.5s and pulls ranged monsters to melee for 12s (6s on bosses). Deals no damage. |
 |
90 |
Piercing Light |
50 |
7s |
Physical shot on target; 25% chance to Cripple (-50% speed) for 3s. |
 | 100 | Final Hour | 60 | 30s | 20s: +15% movement speed and +35% distance skill. |
 |
100 |
Divine Judgment |
120 |
7s |
2 hits on target plus cross-pattern holy AOE. |
 |
Passive |
Chain Arrow |
— |
— |
Your ranged attacks have a 50% chance to bounce to a nearby monster, dealing 70% of the original damage. |
 |
Passive |
Execution Shot |
— |
— |
Your ranged attacks and spells deal 30% extra damage to targets below 40% health. |
 |
Passive |
Crippling Shot |
— |
— |
Ranged hits have a 5% chance to Cripple the target for 3 seconds: 50% less movement speed. Can't be cleansed; while it lasts, new hits don't refresh it. Vocation controls. |