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Druid
Druids are nature's guardians, wielding the power of earth, ice, and life itself.
They excel at healing and supporting their allies while also dealing nature-based damage.
Their connection to nature allows them to transform, cleanse, and rejuvenate.

Vocation Ascension

Priest

Priest

Shaman

Shaman

Priest Spells
Icon Level Spell Name Energy Cooldown Description
Nature's Embrace150Nature Embrace5010sAfter 3s delay: heals allies in a 3x3 area, removes paralysis, and grants 72 HP regen over 5s.
Holy Redemption150Holy Redemption10020sThree holy hits in a 5x5 area around you; each hit has an 80% chance to apply dazzled to monsters (5x150).
Salvation Passive Salvation All healing done by Priest receives +25% increased healing.
Shaman Spells
Icon Level Spell Name Energy Cooldown Description
Frostbound Hex 150 Frostbound Hex 80 10s Two ice hits in a 5x5 area around you; 50% chance to freeze and slow enemies by 50% for 5 seconds.
Mana Recharger 150 Mana Recharger 75 30s Reduces spell mana cost by 55% for 18 seconds and grants 15% haste.
Totem Spirit Passive Totem Spirit 8% chance on dealing damage to summon a Nature Essence (15s cooldown). If you are at full health, it explodes near an enemy. Otherwise, it heals you for 1000 HP.
HP per Level Hp Reg Per 4 Sec Mp Per Lv Mp Reg Per 4 Sec Cap per Lv
5 15 20 20 10
Icon Level Spell Name Mana Cooldown Description
Heal8Heal451sInstant heal on self or target. Removes paralysis.
Supreme Healing 60 Supreme Healing 200 3s Strong self-heal. Removes paralysis.
Supreme Healing 100 Supreme Healing 300 5s Ultimate self-heal. Removes paralysis.
Thorn Strike8Thorn Strike302.5sDeath damage on one target at range.
Barkskin 12 Barkskin 35 2s Death damage on short range target; chains to up to 3 nearby targets and applies poison.
Ice Shards20Ice Shards554sIce damage on target; chains up to 3; 50% freeze and -30% speed for 4s.
Treant Form30Treant Form6030s20s: 216 HP/s, +10 magic level, +30% earth/ice damage dealt, +20% speed.
Nature Wave45Nature Wave656sThree death waves forward; 50% root for 6s.
Thorn Growth60Thorn Growth706sDeath damage chains up to 3; 30% poison; applies +30% speed for 8s to hit targets.
Verdant Wrath65Verdant Wrath9512sEarth damage on one target at range.
Frostcut75Frostcut858sTwo ice hits in a 3x3 area around you; 40% chance to freeze per hit.
Avalanche85Avalanche10010sTwo ice hits in a 5x5 area around you; 40% chance to freeze per hit.
Mass Heal75Mass Heal906sHeals players and summons in a 3x3 area; removes paralysis.
Cleanse90Cleanse8012sRemoves paralyze, poison, bleed, curse, dazzled, freeze, fire, energy, and drunk from an ally.
Rejuvenate100Rejuvenate1008sTarget regenerates (180 + your level) HP/s for 6s.
World Tree's Wrath 100 World Tree's Wrath 130 12s Three death hits in a 6x6 area around you.
Twin Heal Passive Twin Heal Healing spells have a 10% chance to double the heal amount.
Entangling Roots Passive Entangling Roots Your attacks and spells have a 10% chance to root the target for 1.5 seconds.